View the video to see how easy working with existing assets in Blender can be!
Armature Deform Controls is a Blender add-on that will maintain compatibility for existing assets from other DCC applications while enabling artists to weight, rig and animate in Blender in any way they choose.
This add-on is a tool for working with existing skeletal assets from other applications.
It can quickly and easily setup bones that indirectly manipulate the source armatures original bones but with Blender friendly orientations for rigging and animation as well as bake animation between control/deform bones whenever required.
It's a part of my B.L.E.N.D add-on collection and is also included in Mr Mannequins Tools.
You might be able to find add-on support in the "B.L.E.N.D" category of My Discord Server as well as in the Github issues.
Please consider supporting me on Patreon for early access and dedicated support!
GNU GPL 3.0
- All Python scripts used in Blender add-ons must have a GNU GPL compatible license. All the python scripting in the add-on(s) has a GNU GPL 3.0 License.
- "Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender."
- So you can do anything you like with my Python scripts but credit is greatly appreciated.
The easiest way to work with skeletons and animations between Blender and other applications!