Armature Rigging Modules
View the video to see how fast rigging your characters in Blender can be!
Armature Rigging Modules is a Blender add-on that provides modular rigging for almost any armature which can be as simple or complex as you need it to be and setup in a fraction of the time the manual process takes not to mention all the advanced scripted mechanics.
This add-on is a tool for rigging existing armatures, it does not do any weight painting.
It can quickly and easily setup rigging for your characters that includes soft IK, automatic IK/FK switching and a host of other useful features for arms, legs, feet, hands, spines and heads and that's just the beginning. This add-on is one of my favourites to work on and has already saved me hundreds of hours so it will be getting many updates, further additions and future development.
It's a part of my B.L.E.N.D add-on collection and is also included in Mr Mannequins Tools.
You might be able to find add-on support in the "B.L.E.N.D" category of My Discord Server as well as in the Github issues.
Please consider supporting me on Patreon for early access and dedicated support!
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License Overview
GNU GPL 3.0
- All Python scripts used in Blender add-ons must have a GNU GPL compatible license. All the python scripting in the add-on(s) has a GNU GPL 3.0 License.
- See Sharing or selling Blender add-ons (Python scripts) and GNU GPL - 3.0
- "Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender."
- So you can do anything you like with my Python scripts but credit is greatly appreciated.
CC BY 4.0
- All .blend files and their mesh, armature, material and texture contents and anything created with them have a CC-BY license. (Creative Commons - Attribution)
- See Creative Commons - CC BY
- "All CC licenses require that others who use your work in any way must give you credit the way you request, but not in a way that suggests you endorse them or their use. If they want to use your work without giving you credit or for endorsement purposes, they must get your permission first."
- "This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use."
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- Do whatever you want with the .blend files and their contents but if you upload or distribute them (or any derivatives of them) you must give me credit.
- If you need special permissions please ask. I frequently give permission for people using my creations to create online storefront assets. For example the UE4 Marketplace will require me to alter permissions so that while the creator must credit me, people who purchase the created asset(s) do not have to.
- To give credit you must visibly state that the specific file(s) or add-on(s) that created them was provided by Jim Kroovy and (if possible) provide links to my Patreon and/or YouTube Channel].
The fastest and most advanced rigging tools for Blender with modular scripted features!